UT2004 Mutators

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  1. The original Random Pickup Spawns mutator had some serious stability issues with it's ingame gui, so I included a simple non-gui version of the mutator in this zip that relies completely on it's own ini file and works like a champ.
    Mad props to the original creator of this phenomenal mutator.

    9 downloads

    0 comments

    Submitted

  2. A small mutator for UT2004 which optionally awards players health for monster kills, and optionally allows for players to respawn right after death to keep playing, only suffering the -10 points penalty. It also optionally disables vehicle run over damage for monsters which used to make Vehicle Invasion trivially easy. Squash damage can still be applied when a monster is squished against a wall (see Notes section in the readme). These values are configurable (see Configuration section in the readme).
    This mutator is influenced by the .oWo.TallyHo! mutator ( http://www.moddb.com/mods/tallyho ) for Unreal Tournament which arguably influenced Epic to create Invasion for UT2004. TallyHo! awarded health for monster damage &kills which made the game play very intense (harder waves + more monsters!!), it also allowed players to quickly get back into the action after a death which only incurred a points penalty.
    version1.1 Adds a more appropriate end game to Invasion for this mutator to show the score board when the match finishes.

    14 downloads

    0 comments

    Updated

  3. AirPower Ver. 3.2 Mutator For Unreal Tournament 2004
    =============================================
    = Author: Shawn **Monarch** Yarbrough =
    = =
    = Questions or Comments? =
    = =
    = Email @ Yarb105@comcast.net =
    = =
    = Visit my homepage at =
    = =
    = Build Time: 4 Months =
    = =
    = New Models: APVerIII_Anim.ukx =
    = =
    = New Static Meshes: APVerIII_ST.usx =
    = =
    = New Textures: APVerIII_Tex.utx =
    = =
    = New Sounds: APVerIII_SND.uax =
    ============================================
    Description:
    ------------
    Jump in take off shoot different weapons, land and get out,Pick up passengers.
    ============================================
    ============================================
    = Table of Contents =
    = ----------------- =
    = =
    = (A) Installation & Menu Configuration =
    = =
    = ( Vehicle Descriptions and Weapons =
    = =
    = © Controls =
    = =
    = (D) For Map Developers =
    = =
    = (E) For Server Admins =
    = =
    = (F) Known Bugs =
    = =
    = (G) Credits =
    = =
    ============================================
    A).==========================================
    = =
    = Installation =
    = ------------ =
    = If doing a Umod Installation it Should all install itself automaticly. =
    = =
    = =
    = If your doing a Manual installation the files go to the folders below. =
    = =
    = File Name Destination =
    = --------- ----------- =
    = APVerIII.u goes into your UT2004\System Folder =
    = =
    = APVerIII.INT goes into your UT2004\System Folder =
    = =
    = APVerIII.Ucl goes into your UT2004\System Folder =
    = =
    = APVerIII_Anim.Ukx goes into your UT2004\Animations Folder =
    = =
    = APVerIII_ST.Usx goes into your UT2004\StaticMeshes Folder =
    = =
    = APVerIII_Tex.Utx goes into your UT2004\Textures Folder =
    = =
    = APVerIII_Snd.Utx goes into your UT2004\Sounds Folder =
    = =
    = VCTF-AirpowerDemoMap.ut2 goes into your UT2004\Maps Folder =
    = =
    =---------------------------------------------------------------------------------------=
    = Mutator Menu Configuration =
    = -------------------------- =
    = =
    = 1). Spawn Rifles: Put a check mark beside the Fighter spawn rifles you wish to have =
    = included in the game.the Rifles Chosen will be added to the players =
    = inventory upon spawning in the game. =
    = =
    = 2).Parachute: Put a check mark if you want player to a have a parachute so when =
    = bailing out or ejecting thay can float to the ground with a parachute. =
    = =
    = 3). Translocator: Since theres no translocator in VCTF or Onslaught I added this =
    = Put a check mark for allowing a translocators in ONS and VCTF. =
    = =
    = Note: Predator and Dropship don't work in death match only team Games. =
    ==============================================================
    .==============================================================
    = Vehicle Descriptions and Weapons =
    = -------------------------------- =
    = Vehicle Type =
    = ---------- =
    = Valkyrie: Air Superiority Fighter, The Fastest of all the Planes and equipped with Shields. =
    = =
    = Pilot controls: Guns, Heat Seeker Missiles and Air to Ground Missiles. =
    = and Cluster Missiles. =
    = Passenger controls: Top Mounted gun turret for fending off attacks from the rear. =
    = =
    = =
    = =
    = Wraith: Stealth Fighter/Bomber, Not as Fast or Armored as the Valkyrie, but it makes up for =
    = it with an invisability cloak and a punishing Nuclear bomb. =
    = =
    = Pilot controls: Guns and Heat Seeker Missiles. =
    = =
    = Passenger controls: Bombs and Nuclear bomb. =
    = =
    = =
    = =
    = Predator: Attack Helicopter, Faster and more manuverable than the Raptor, the Predator is =
    = Great for Ground Support of Players on the Ground, and with 2 =
    = People in it can make it a Highly formiable opponent. =
    = =
    = Pilot controls: Duel Guns and Air to Air Missiles. =
    = =
    = Passenger controls: Vulcan Chain Gun and Rockets. =
    = =
    = =
    = =
    = Drop Ship: Passenger Carrier, Big and Slow but Heavily armored the drop ship's main function =
    = is to bring players to and from the battle field. equipped with =
    = Friendly Radar that shows the postion and distance of your team =
    = mates makes it easier for pickup and is hard to bring down due =
    = it Heavy Armor. Carries 5 Passengers =
    = =
    = Pilot controls: Duel laser chain Guns and Air to Air Missiles. =
    = =
    = 1st Passenger controls: Top mounted Mini Gun. =
    ========================================================================
    C).======================================================================
    = Controls =
    = -------- =
    = =
    = This is Based on the Defualt Setup of Controls in UT 2004. = =
    = =
    = Forward - Accelerate (W by Defualt) =
    = =
    = Backward - Decelerate (When Minimum acceleration is reach plane lands) (S by Defualt) =
    = =
    = Strafeleft - Roll Left (A by Defualt) =
    = =
    = StrafeRight - Roll Right (D by Defualt) =
    = =
    = Crouch - Auto Correct Roll (Puts your Rotation back to Right Side Up) (C by Defualt) =
    = =
    = LastWeapon - Launch Fighter (B by Defualt) =
    = =
    = USE - Get in Fighter and Eject (U by Defualt) =
    = =
    = Keyboard No# 1 - Change to Driver Position =
    = =
    = KeyBoard No#2 - Change to Passenger Position =
    = =
    = F4 - Toggles 1st And 3rd Person View (in Predator, Hover Craft and Valkyrie =
    = Passenger Scroll Wheel will change the =
    = third person view Distance) =
    = =
    = Fire - Fires Primary Weapon (Mouse Left button by Defualt) =
    = =
    = Alt Fire - Secondary Weapon (Mouse Right button by Defualt) =
    = =
    = Scroll Wheel - Changes Weapons on Fighter ( for Pilot Only) =
    = =
    = Mouse Movement - Controls yaw and Pitch Of Fighters =
    = =
    = NextItem - Target's next closest target ( Valkyrie and Wraith Pilot only) (Q by Defualt) =
    = =
    = =
    = =
    = ---------------LANDING----------------------- =
    = To Land just Decelerate all the way, Plane Will start to land. =
    = =
    = once landed and still in plane and want to take off again just accelerate and then push =
    = the launch button. =
    = =
    = =
    ========================================================================
    D).======================================================================
    = FOR MAP DEVELOPERS =
    = ------------------ =
    = =
    = (1) If your going to make maps that use this mutator, make them very large and watch the detail =
    = because seeing alot of detail from the air can make the game sluggish on some machines. =
    = =
    = (2) You can put a fighter in your map in 2 ways. =
    = 1) load the mutator go to pawn\Vehicle\AirpowerVehicles\APFighters, and Select the fighter =
    = and place it in your map. =
    = (Note: Fighters placed this way wont respawn). =
    = Then select the fighter placed right click on it go to its properties under vehicle =
    = place the team number 0 for red, 1 for blue. =
    = =
    = 2) If you want them to respawn you'll need a factory. instead of going to pawn, go to =
    = SVehicleFactory\Factory_AllGameVehicleFactory and choose the factory you want. =
    = Then select it Right click go to its Properties. under FighterFactory you can set the =
    = team number for the Fighter that will spawn. =
    = =
    = (3) For Placing Airpower Type Turrets: =
    = go to SVehicleFactory\Factory_TurretFactory and choose the factory you want. =
    = =
    = Factory_APAutoBallTurretBlue - Assault Ball Type Turret Blue Team (automatic). =
    = =
    = Factory_APAutoBallTurretRED - Assault Ball Type Turret Red Team (automatic). =
    = =
    = Factory_MinigunTurret - Assault Minigun Type Turret (Player Controlled) Team =
    = needs to be assigned in the Properties under =
    = Factory_TurretFactory\VehicleTeam. =
    = =
    = Factory_IonCannon - Assault IonCannon Type Turret (Player Controlled) Team =
    = needs to be assigned in the Properties under =
    = Factory_TurretFactory\VehicleTeam. =
    = =
    = =
    = (4) Pathing For Bots: for the bots to fly the planes right you need FlyingPathNodes =
    = for the bot to follow in the sky. you can place them at further distances then normal =
    = pathnodes. to place them go to NavigationPoint\Pathnode\FlyingPathNode. =
    = =
    = =
    = (5) Also the planes need room to manuver so the cieling should be high. =
    = In the Editor you will see a blue line that goes across the grid in the Front and Side =
    = view ports this is the StallZ Height. any flying vehicle (not the Fighters) but Predator, =
    = Raptor, or Drop ship will "stall" when this Height is reached till it goes below it. to =
    = Change the StallZ Height go to View select LevelProperties, when it pops up go to =
    = LevelInfo and change the StallZ at the bottom Defualt is 10000.000 =
    = =
    ======================================================================
    E).====================================================================
    = For Server Admins =
    = ----------------- =
    = To just run the maps with the planes nothing needs to be added. =
    = =
    = To use the Spawn Rifles the Mutator needs to be added to the Server Packages list =
    = in the UT2004.ini =
    = =
    =======================================================================
    F).=====================================================================
    = Known Bugs =
    = ---------- =
    = There are a couple Accessed nones with the Spawn Rifles. =
    = =
    = Have seen bots having a problem with squads but not often and its intermittent other =
    = than that the bots do very well flying the planes. =
    = =
    = =
    =======================================================================
    G).=====================================================================
    = Credits =
    = ------- =
    = Special Thanks to FragEd for all his help, as well as Testing and Setting up the server =
    = =
    = Thanks to Johannes Sievert Maker of the Siege2k3 Mod for letting me use his code for the = =
    = Nuke bomb and its effects. =
    = =
    = Thanks to DocEDo of the RoAR team for allowing me to use their edo_chute Mod in Airpower. =
    = =
    = Thanks to XEvilWyvernX for his imput and ideas. =
    = =
    = =
    = and Thanks to Epic for creating a great enviroment to let your creations come to life. =
    = =
    = =
    ==========================================================================
    AirPower Ver. 3.2 Mutator For Unreal Tournament 2004
    ==========================================================================
    = Author: Shawn **Monarch** Yarbrough =
    = =
    = Questions or Comments? =
    = =
    = Email @ Yarb105@comcast.net =
    = =
    = Visit my homepage at =
    = =
    = Build Time: 4 Months =
    = =
    = New Models: APVerIII_Anim.ukx =
    = =
    = New Static Meshes: APVerIII_ST.usx =
    = =
    = New Textures: APVerIII_Tex.utx =
    = =
    = New Sounds: APVerIII_SND.uax =
    ==========================================================================
    Description:
    ------------
    Jump in take off shoot different weapons, land and get out,Pick up passengers.
    ===============
    = Table of Contents =
    = ----------------- =
    = =
    = (A) Installation & Menu Configuration =
    = =
    = ( Vehicle Descriptions and Weapons =
    = =
    = © Controls =
    = =
    = (D) For Map Developers =
    = =
    = (E) For Server Admins =
    = =
    = (F) Known Bugs =
    = =
    = (G) Credits =
    = =
    ================================================================
    A).==============================================================
    = =
    = Installation =
    = ------------ =
    = If doing a Umod Installation it Should all install itself automaticly. =
    = =
    = =
    = If your doing a Manual installation the files go to the folders below. =
    = =
    = File Name Destination =
    = --------- ----------- =
    = APVerIII.u goes into your UT2004\System Folder =
    = =
    = APVerIII.INT goes into your UT2004\System Folder =
    = =
    = APVerIII.Ucl goes into your UT2004\System Folder =
    = =
    = APVerIII_Anim.Ukx goes into your UT2004\Animations Folder =
    = =
    = APVerIII_ST.Usx goes into your UT2004\StaticMeshes Folder =
    = =
    = APVerIII_Tex.Utx goes into your UT2004\Textures Folder =
    = =
    = APVerIII_Snd.Utx goes into your UT2004\Sounds Folder =
    = =
    = VCTF-AirpowerDemoMap.ut2 goes into your UT2004\Maps Folder =
    = =
    =---------------------------------------------------------------------------------------=
    = Mutator Menu Configuration =
    = -------------------------- =
    = =
    = 1). Spawn Rifles: Put a check mark beside the Fighter spawn rifles you wish to have =
    = included in the game.the Rifles Chosen will be added to the players =
    = inventory upon spawning in the game. =
    = =
    = 2).Parachute: Put a check mark if you want player to a have a parachute so when =
    = bailing out or ejecting thay can float to the ground with a parachute. =
    = =
    = 3). Translocator: Since theres no translocator in VCTF or Onslaught I added this =
    = Put a check mark for allowing a translocators in ONS and VCTF. =
    = =
    = Note: Predator and Dropship don't work in death match only team Games. =
    ==================================================================
    .==================================================================
    = Vehicle Descriptions and Weapons =
    = -------------------------------- =
    = Vehicle Type =
    = ---------- =
    = Valkyrie: Air Superiority Fighter, The Fastest of all the Planes and equipped with Shields. =
    = =
    = Pilot controls: Guns, Heat Seeker Missiles and Air to Ground Missiles. =
    = and Cluster Missiles. =
    = Passenger controls: Top Mounted gun turret for fending off attacks from the rear. =
    = =
    = =
    = =
    = Wraith: Stealth Fighter/Bomber, Not as Fast or Armored as the Valkyrie, but it makes up for =
    = it with an invisability cloak and a punishing Nuclear bomb. =
    = =
    = Pilot controls: Guns and Heat Seeker Missiles. =
    = =
    = Passenger controls: Bombs and Nuclear bomb. =
    = =
    = =
    = =
    = Predator: Attack Helicopter, Faster and more manuverable than the Raptor, the Predator is =
    = Great for Ground Support of Players on the Ground, and with 2 =
    = People in it can make it a Highly formiable opponent. =
    = =
    = Pilot controls: Duel Guns and Air to Air Missiles. =
    = =
    = Passenger controls: Vulcan Chain Gun and Rockets. =
    = =
    = =
    = =
    = Drop Ship: Passenger Carrier, Big and Slow but Heavily armored the drop ship's main function =
    = is to bring players to and from the battle field. equipped with =
    = Friendly Radar that shows the postion and distance of your team =
    = mates makes it easier for pickup and is hard to bring down due =
    = it Heavy Armor. Carries 5 Passengers =
    = =
    = Pilot controls: Duel laser chain Guns and Air to Air Missiles. =
    = =
    = 1st Passenger controls: Top mounted Mini Gun. =
    ======================================================================
    C).=====================================================================
    = Controls =
    = -------- =
    = =
    = This is Based on the Defualt Setup of Controls in UT 2004. = =
    = =
    = Forward - Accelerate (W by Defualt) =
    = =
    = Backward - Decelerate (When Minimum acceleration is reach plane lands) (S by Defualt) =
    = =
    = Strafeleft - Roll Left (A by Defualt) =
    = =
    = StrafeRight - Roll Right (D by Defualt) =
    = =
    = Crouch - Auto Correct Roll (Puts your Rotation back to Right Side Up) (C by Defualt) =
    = =
    = LastWeapon - Launch Fighter (B by Defualt) =
    = =
    = USE - Get in Fighter and Eject (U by Defualt) =
    = =
    = Keyboard No# 1 - Change to Driver Position =
    = =
    = KeyBoard No#2 - Change to Passenger Position =
    = =
    = F4 - Toggles 1st And 3rd Person View (in Predator, Hover Craft and Valkyrie =
    = Passenger Scroll Wheel will change the =
    = third person view Distance) =
    = =
    = Fire - Fires Primary Weapon (Mouse Left button by Defualt) =
    = =
    = Alt Fire - Secondary Weapon (Mouse Right button by Defualt) =
    = =
    = Scroll Wheel - Changes Weapons on Fighter ( for Pilot Only) =
    = =
    = Mouse Movement - Controls yaw and Pitch Of Fighters =
    = =
    = NextItem - Target's next closest target ( Valkyrie and Wraith Pilot only) (Q by Defualt) =
    = =
    = =
    = =
    = ---------------LANDING----------------------- =
    = To Land just Decelerate all the way, Plane Will start to land. =
    = =
    = once landed and still in plane and want to take off again just accelerate and then push =
    = the launch button. =
    = =
    = =
    =======================================================================
    D).====================================================================
    = FOR MAP DEVELOPERS =
    = ------------------ =
    = =
    = (1) If your going to make maps that use this mutator, make them very large and watch the detail =
    = because seeing alot of detail from the air can make the game sluggish on some machines. =
    = =
    = (2) You can put a fighter in your map in 2 ways. =
    = 1) load the mutator go to pawn\Vehicle\AirpowerVehicles\APFighters, and Select the fighter =
    = and place it in your map. =
    = (Note: Fighters placed this way wont respawn). =
    = Then select the fighter placed right click on it go to its properties under vehicle =
    = place the team number 0 for red, 1 for blue. =
    = =
    = 2) If you want them to respawn you'll need a factory. instead of going to pawn, go to =
    = SVehicleFactory\Factory_AllGameVehicleFactory and choose the factory you want. =
    = Then select it Right click go to its Properties. under FighterFactory you can set the =
    = team number for the Fighter that will spawn. =
    = =
    = (3) For Placing Airpower Type Turrets: =
    = go to SVehicleFactory\Factory_TurretFactory and choose the factory you want. =
    = =
    = Factory_APAutoBallTurretBlue - Assault Ball Type Turret Blue Team (automatic). =
    = =
    = Factory_APAutoBallTurretRED - Assault Ball Type Turret Red Team (automatic). =
    = =
    = Factory_MinigunTurret - Assault Minigun Type Turret (Player Controlled) Team =
    = needs to be assigned in the Properties under =
    = Factory_TurretFactory\VehicleTeam. =
    = =
    = Factory_IonCannon - Assault IonCannon Type Turret (Player Controlled) Team =
    = needs to be assigned in the Properties under =
    = Factory_TurretFactory\VehicleTeam. =
    = =
    = =
    = (4) Pathing For Bots: for the bots to fly the planes right you need FlyingPathNodes =
    = for the bot to follow in the sky. you can place them at further distances then normal =
    = pathnodes. to place them go to NavigationPoint\Pathnode\FlyingPathNode. =
    = =
    = =
    = (5) Also the planes need room to manuver so the cieling should be high. =
    = In the Editor you will see a blue line that goes across the grid in the Front and Side =
    = view ports this is the StallZ Height. any flying vehicle (not the Fighters) but Predator, =
    = Raptor, or Drop ship will "stall" when this Height is reached till it goes below it. to =
    = Change the StallZ Height go to View select LevelProperties, when it pops up go to =
    = LevelInfo and change the StallZ at the bottom Defualt is 10000.000 =
    = =
    ========================================================================
    E).======================================================================
    = For Server Admins =
    = ----------------- =
    = To just run the maps with the planes nothing needs to be added. =
    = =
    = To use the Spawn Rifles the Mutator needs to be added to the Server Packages list =
    = in the UT2004.ini =
    = =
    ==========================================================================
    F).========================================================================
    = Known Bugs =
    = ---------- =
    = There are a couple Accessed nones with the Spawn Rifles. =
    = =
    = Have seen bots having a problem with squads but not often and its intermittent other =
    = than that the bots do very well flying the planes. =
    = =
    = =
    =========================================================================
    G).======================================================================
    = Credits =
    = ------- =
    = Special Thanks to FragEd for all his help, as well as Testing and Setting up the server =
    = =
    = Thanks to Johannes Sievert Maker of the Siege2k3 Mod for letting me use his code for the = =
    = Nuke bomb and its effects. =
    = =
    = Thanks to DocEDo of the RoAR team for allowing me to use their edo_chute Mod in Airpower. =
    = =
    = Thanks to XEvilWyvernX for his imput and ideas. =
    = =
    = =
    = and Thanks to Epic for creating a great enviroment to let your creations come to life. =
    = =
    = =
    ===========================================================================

    31 downloads

    0 comments

    Updated

  4. Screenshot Sender

    This is the latest version from Gugi that fixes the Converter Freeze problem. Enjoy!
    Ok, first of all hello . Perhaps you can already guess what the purpose of this mutator is by looking at its name: it basically allows administrators to take a screenshot on the client and transfer it to the server so that he can search on it for hooks/hacks/cheats or whatever. So this does the same as the screenshot-feature in UTDC in the old UT (but unfortunately not as efficient). This method is especially useful as the screenshot will also display native-radars and thus it is possible to detect more cheaters as it would be possible with UScript-coded AntiCheats (they can’t really detect native-cheats, i.e. non-UScript hacks). However, not all cheats draw things onto the HUD, and it isn’t possible to detect those, unfortunately, as nothing suspicious appears on the screenshot. So I created this mutator as an extension to UScript-AntiCheats like SafeGame, AntiTCC or my Clan Manager 1g (look at the bottom of the page for more info about the CM). You can take screenshots manually (either through the WebAdmin, a command or by using the ingame menu) and automatically.

    45 downloads

    1 comment

    Updated

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