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AirPower Ver. 3.2 Mutator For Unreal Tournament 2004

=============================================

= Author: Shawn **Monarch** Yarbrough =

= =

= Questions or Comments? =

= =

= Email @ Yarb105@comcast.net =

= =

= Visit my homepage at =

= =

= Build Time: 4 Months =

= =

= New Models: APVerIII_Anim.ukx =

= =

= New Static Meshes: APVerIII_ST.usx =

= =

= New Textures: APVerIII_Tex.utx =

= =

= New Sounds: APVerIII_SND.uax =

============================================

Description:

------------

Jump in take off shoot different weapons, land and get out,Pick up passengers.

============================================

============================================

= Table of Contents =

= ----------------- =

= =

= (A) Installation & Menu Configuration =

= =

= ( B) Vehicle Descriptions and Weapons =

= =

= © Controls =

= =

= (D) For Map Developers =

= =

= (E) For Server Admins =

= =

= (F) Known Bugs =

= =

= (G) Credits =

= =

============================================

A).==========================================

= =

= Installation =

= ------------ =

= If doing a Umod Installation it Should all install itself automaticly. =

= =

= =

= If your doing a Manual installation the files go to the folders below. =

= =

= File Name Destination =

= --------- ----------- =

= APVerIII.u goes into your UT2004\System Folder =

= =

= APVerIII.INT goes into your UT2004\System Folder =

= =

= APVerIII.Ucl goes into your UT2004\System Folder =

= =

= APVerIII_Anim.Ukx goes into your UT2004\Animations Folder =

= =

= APVerIII_ST.Usx goes into your UT2004\StaticMeshes Folder =

= =

= APVerIII_Tex.Utx goes into your UT2004\Textures Folder =

= =

= APVerIII_Snd.Utx goes into your UT2004\Sounds Folder =

= =

= VCTF-AirpowerDemoMap.ut2 goes into your UT2004\Maps Folder =

= =

=---------------------------------------------------------------------------------------=

= Mutator Menu Configuration =

= -------------------------- =

= =

= 1). Spawn Rifles: Put a check mark beside the Fighter spawn rifles you wish to have =

= included in the game.the Rifles Chosen will be added to the players =

= inventory upon spawning in the game. =

= =

= 2).Parachute: Put a check mark if you want player to a have a parachute so when =

= bailing out or ejecting thay can float to the ground with a parachute. =

= =

= 3). Translocator: Since theres no translocator in VCTF or Onslaught I added this =

= Put a check mark for allowing a translocators in ONS and VCTF. =

= =

= Note: Predator and Dropship don't work in death match only team Games. =

==============================================================

B).==============================================================

= Vehicle Descriptions and Weapons =

= -------------------------------- =

= Vehicle Type =

= ---------- =

= Valkyrie: Air Superiority Fighter, The Fastest of all the Planes and equipped with Shields. =

= =

= Pilot controls: Guns, Heat Seeker Missiles and Air to Ground Missiles. =

= and Cluster Missiles. =

= Passenger controls: Top Mounted gun turret for fending off attacks from the rear. =

= =

= =

= =

= Wraith: Stealth Fighter/Bomber, Not as Fast or Armored as the Valkyrie, but it makes up for =

= it with an invisability cloak and a punishing Nuclear bomb. =

= =

= Pilot controls: Guns and Heat Seeker Missiles. =

= =

= Passenger controls: Bombs and Nuclear bomb. =

= =

= =

= =

= Predator: Attack Helicopter, Faster and more manuverable than the Raptor, the Predator is =

= Great for Ground Support of Players on the Ground, and with 2 =

= People in it can make it a Highly formiable opponent. =

= =

= Pilot controls: Duel Guns and Air to Air Missiles. =

= =

= Passenger controls: Vulcan Chain Gun and Rockets. =

= =

= =

= =

= Drop Ship: Passenger Carrier, Big and Slow but Heavily armored the drop ship's main function =

= is to bring players to and from the battle field. equipped with =

= Friendly Radar that shows the postion and distance of your team =

= mates makes it easier for pickup and is hard to bring down due =

= it Heavy Armor. Carries 5 Passengers =

= =

= Pilot controls: Duel laser chain Guns and Air to Air Missiles. =

= =

= 1st Passenger controls: Top mounted Mini Gun. =

========================================================================

C).======================================================================

= Controls =

= -------- =

= =

= This is Based on the Defualt Setup of Controls in UT 2004. = =

= =

= Forward - Accelerate (W by Defualt) =

= =

= Backward - Decelerate (When Minimum acceleration is reach plane lands) (S by Defualt) =

= =

= Strafeleft - Roll Left (A by Defualt) =

= =

= StrafeRight - Roll Right (D by Defualt) =

= =

= Crouch - Auto Correct Roll (Puts your Rotation back to Right Side Up) (C by Defualt) =

= =

= LastWeapon - Launch Fighter (B by Defualt) =

= =

= USE - Get in Fighter and Eject (U by Defualt) =

= =

= Keyboard No# 1 - Change to Driver Position =

= =

= KeyBoard No#2 - Change to Passenger Position =

= =

= F4 - Toggles 1st And 3rd Person View (in Predator, Hover Craft and Valkyrie =

= Passenger Scroll Wheel will change the =

= third person view Distance) =

= =

= Fire - Fires Primary Weapon (Mouse Left button by Defualt) =

= =

= Alt Fire - Secondary Weapon (Mouse Right button by Defualt) =

= =

= Scroll Wheel - Changes Weapons on Fighter ( for Pilot Only) =

= =

= Mouse Movement - Controls yaw and Pitch Of Fighters =

= =

= NextItem - Target's next closest target ( Valkyrie and Wraith Pilot only) (Q by Defualt) =

= =

= =

= =

= ---------------LANDING----------------------- =

= To Land just Decelerate all the way, Plane Will start to land. =

= =

= once landed and still in plane and want to take off again just accelerate and then push =

= the launch button. =

= =

= =

========================================================================

D).======================================================================

= FOR MAP DEVELOPERS =

= ------------------ =

= =

= (1) If your going to make maps that use this mutator, make them very large and watch the detail =

= because seeing alot of detail from the air can make the game sluggish on some machines. =

= =

= (2) You can put a fighter in your map in 2 ways. =

= 1) load the mutator go to pawn\Vehicle\AirpowerVehicles\APFighters, and Select the fighter =

= and place it in your map. =

= (Note: Fighters placed this way wont respawn). =

= Then select the fighter placed right click on it go to its properties under vehicle =

= place the team number 0 for red, 1 for blue. =

= =

= 2) If you want them to respawn you'll need a factory. instead of going to pawn, go to =

= SVehicleFactory\Factory_AllGameVehicleFactory and choose the factory you want. =

= Then select it Right click go to its Properties. under FighterFactory you can set the =

= team number for the Fighter that will spawn. =

= =

= (3) For Placing Airpower Type Turrets: =

= go to SVehicleFactory\Factory_TurretFactory and choose the factory you want. =

= =

= Factory_APAutoBallTurretBlue - Assault Ball Type Turret Blue Team (automatic). =

= =

= Factory_APAutoBallTurretRED - Assault Ball Type Turret Red Team (automatic). =

= =

= Factory_MinigunTurret - Assault Minigun Type Turret (Player Controlled) Team =

= needs to be assigned in the Properties under =

= Factory_TurretFactory\VehicleTeam. =

= =

= Factory_IonCannon - Assault IonCannon Type Turret (Player Controlled) Team =

= needs to be assigned in the Properties under =

= Factory_TurretFactory\VehicleTeam. =

= =

= =

= (4) Pathing For Bots: for the bots to fly the planes right you need FlyingPathNodes =

= for the bot to follow in the sky. you can place them at further distances then normal =

= pathnodes. to place them go to NavigationPoint\Pathnode\FlyingPathNode. =

= =

= =

= (5) Also the planes need room to manuver so the cieling should be high. =

= In the Editor you will see a blue line that goes across the grid in the Front and Side =

= view ports this is the StallZ Height. any flying vehicle (not the Fighters) but Predator, =

= Raptor, or Drop ship will "stall" when this Height is reached till it goes below it. to =

= Change the StallZ Height go to View select LevelProperties, when it pops up go to =

= LevelInfo and change the StallZ at the bottom Defualt is 10000.000 =

= =

======================================================================

E).====================================================================

= For Server Admins =

= ----------------- =

= To just run the maps with the planes nothing needs to be added. =

= =

= To use the Spawn Rifles the Mutator needs to be added to the Server Packages list =

= in the UT2004.ini =

= =

=======================================================================

F).=====================================================================

= Known Bugs =

= ---------- =

= There are a couple Accessed nones with the Spawn Rifles. =

= =

= Have seen bots having a problem with squads but not often and its intermittent other =

= than that the bots do very well flying the planes. =

= =

= =

=======================================================================

G).=====================================================================

= Credits =

= ------- =

= Special Thanks to FragEd for all his help, as well as Testing and Setting up the server =

= =

= Thanks to Johannes Sievert Maker of the Siege2k3 Mod for letting me use his code for the = =

= Nuke bomb and its effects. =

= =

= Thanks to DocEDo of the RoAR team for allowing me to use their edo_chute Mod in Airpower. =

= =

= Thanks to XEvilWyvernX for his imput and ideas. =

= =

= =

= and Thanks to Epic for creating a great enviroment to let your creations come to life. =

= =

= =

==========================================================================

AirPower Ver. 3.2 Mutator For Unreal Tournament 2004

==========================================================================

= Author: Shawn **Monarch** Yarbrough =

= =

= Questions or Comments? =

= =

= Email @ Yarb105@comcast.net =

= =

= Visit my homepage at =

= =

= Build Time: 4 Months =

= =

= New Models: APVerIII_Anim.ukx =

= =

= New Static Meshes: APVerIII_ST.usx =

= =

= New Textures: APVerIII_Tex.utx =

= =

= New Sounds: APVerIII_SND.uax =

==========================================================================

Description:

------------

Jump in take off shoot different weapons, land and get out,Pick up passengers.

===============

= Table of Contents =

= ----------------- =

= =

= (A) Installation & Menu Configuration =

= =

= ( B) Vehicle Descriptions and Weapons =

= =

= © Controls =

= =

= (D) For Map Developers =

= =

= (E) For Server Admins =

= =

= (F) Known Bugs =

= =

= (G) Credits =

= =

================================================================

A).==============================================================

= =

= Installation =

= ------------ =

= If doing a Umod Installation it Should all install itself automaticly. =

= =

= =

= If your doing a Manual installation the files go to the folders below. =

= =

= File Name Destination =

= --------- ----------- =

= APVerIII.u goes into your UT2004\System Folder =

= =

= APVerIII.INT goes into your UT2004\System Folder =

= =

= APVerIII.Ucl goes into your UT2004\System Folder =

= =

= APVerIII_Anim.Ukx goes into your UT2004\Animations Folder =

= =

= APVerIII_ST.Usx goes into your UT2004\StaticMeshes Folder =

= =

= APVerIII_Tex.Utx goes into your UT2004\Textures Folder =

= =

= APVerIII_Snd.Utx goes into your UT2004\Sounds Folder =

= =

= VCTF-AirpowerDemoMap.ut2 goes into your UT2004\Maps Folder =

= =

=---------------------------------------------------------------------------------------=

= Mutator Menu Configuration =

= -------------------------- =

= =

= 1). Spawn Rifles: Put a check mark beside the Fighter spawn rifles you wish to have =

= included in the game.the Rifles Chosen will be added to the players =

= inventory upon spawning in the game. =

= =

= 2).Parachute: Put a check mark if you want player to a have a parachute so when =

= bailing out or ejecting thay can float to the ground with a parachute. =

= =

= 3). Translocator: Since theres no translocator in VCTF or Onslaught I added this =

= Put a check mark for allowing a translocators in ONS and VCTF. =

= =

= Note: Predator and Dropship don't work in death match only team Games. =

==================================================================

B).==================================================================

= Vehicle Descriptions and Weapons =

= -------------------------------- =

= Vehicle Type =

= ---------- =

= Valkyrie: Air Superiority Fighter, The Fastest of all the Planes and equipped with Shields. =

= =

= Pilot controls: Guns, Heat Seeker Missiles and Air to Ground Missiles. =

= and Cluster Missiles. =

= Passenger controls: Top Mounted gun turret for fending off attacks from the rear. =

= =

= =

= =

= Wraith: Stealth Fighter/Bomber, Not as Fast or Armored as the Valkyrie, but it makes up for =

= it with an invisability cloak and a punishing Nuclear bomb. =

= =

= Pilot controls: Guns and Heat Seeker Missiles. =

= =

= Passenger controls: Bombs and Nuclear bomb. =

= =

= =

= =

= Predator: Attack Helicopter, Faster and more manuverable than the Raptor, the Predator is =

= Great for Ground Support of Players on the Ground, and with 2 =

= People in it can make it a Highly formiable opponent. =

= =

= Pilot controls: Duel Guns and Air to Air Missiles. =

= =

= Passenger controls: Vulcan Chain Gun and Rockets. =

= =

= =

= =

= Drop Ship: Passenger Carrier, Big and Slow but Heavily armored the drop ship's main function =

= is to bring players to and from the battle field. equipped with =

= Friendly Radar that shows the postion and distance of your team =

= mates makes it easier for pickup and is hard to bring down due =

= it Heavy Armor. Carries 5 Passengers =

= =

= Pilot controls: Duel laser chain Guns and Air to Air Missiles. =

= =

= 1st Passenger controls: Top mounted Mini Gun. =

======================================================================

C).=====================================================================

= Controls =

= -------- =

= =

= This is Based on the Defualt Setup of Controls in UT 2004. = =

= =

= Forward - Accelerate (W by Defualt) =

= =

= Backward - Decelerate (When Minimum acceleration is reach plane lands) (S by Defualt) =

= =

= Strafeleft - Roll Left (A by Defualt) =

= =

= StrafeRight - Roll Right (D by Defualt) =

= =

= Crouch - Auto Correct Roll (Puts your Rotation back to Right Side Up) (C by Defualt) =

= =

= LastWeapon - Launch Fighter (B by Defualt) =

= =

= USE - Get in Fighter and Eject (U by Defualt) =

= =

= Keyboard No# 1 - Change to Driver Position =

= =

= KeyBoard No#2 - Change to Passenger Position =

= =

= F4 - Toggles 1st And 3rd Person View (in Predator, Hover Craft and Valkyrie =

= Passenger Scroll Wheel will change the =

= third person view Distance) =

= =

= Fire - Fires Primary Weapon (Mouse Left button by Defualt) =

= =

= Alt Fire - Secondary Weapon (Mouse Right button by Defualt) =

= =

= Scroll Wheel - Changes Weapons on Fighter ( for Pilot Only) =

= =

= Mouse Movement - Controls yaw and Pitch Of Fighters =

= =

= NextItem - Target's next closest target ( Valkyrie and Wraith Pilot only) (Q by Defualt) =

= =

= =

= =

= ---------------LANDING----------------------- =

= To Land just Decelerate all the way, Plane Will start to land. =

= =

= once landed and still in plane and want to take off again just accelerate and then push =

= the launch button. =

= =

= =

=======================================================================

D).====================================================================

= FOR MAP DEVELOPERS =

= ------------------ =

= =

= (1) If your going to make maps that use this mutator, make them very large and watch the detail =

= because seeing alot of detail from the air can make the game sluggish on some machines. =

= =

= (2) You can put a fighter in your map in 2 ways. =

= 1) load the mutator go to pawn\Vehicle\AirpowerVehicles\APFighters, and Select the fighter =

= and place it in your map. =

= (Note: Fighters placed this way wont respawn). =

= Then select the fighter placed right click on it go to its properties under vehicle =

= place the team number 0 for red, 1 for blue. =

= =

= 2) If you want them to respawn you'll need a factory. instead of going to pawn, go to =

= SVehicleFactory\Factory_AllGameVehicleFactory and choose the factory you want. =

= Then select it Right click go to its Properties. under FighterFactory you can set the =

= team number for the Fighter that will spawn. =

= =

= (3) For Placing Airpower Type Turrets: =

= go to SVehicleFactory\Factory_TurretFactory and choose the factory you want. =

= =

= Factory_APAutoBallTurretBlue - Assault Ball Type Turret Blue Team (automatic). =

= =

= Factory_APAutoBallTurretRED - Assault Ball Type Turret Red Team (automatic). =

= =

= Factory_MinigunTurret - Assault Minigun Type Turret (Player Controlled) Team =

= needs to be assigned in the Properties under =

= Factory_TurretFactory\VehicleTeam. =

= =

= Factory_IonCannon - Assault IonCannon Type Turret (Player Controlled) Team =

= needs to be assigned in the Properties under =

= Factory_TurretFactory\VehicleTeam. =

= =

= =

= (4) Pathing For Bots: for the bots to fly the planes right you need FlyingPathNodes =

= for the bot to follow in the sky. you can place them at further distances then normal =

= pathnodes. to place them go to NavigationPoint\Pathnode\FlyingPathNode. =

= =

= =

= (5) Also the planes need room to manuver so the cieling should be high. =

= In the Editor you will see a blue line that goes across the grid in the Front and Side =

= view ports this is the StallZ Height. any flying vehicle (not the Fighters) but Predator, =

= Raptor, or Drop ship will "stall" when this Height is reached till it goes below it. to =

= Change the StallZ Height go to View select LevelProperties, when it pops up go to =

= LevelInfo and change the StallZ at the bottom Defualt is 10000.000 =

= =

========================================================================

E).======================================================================

= For Server Admins =

= ----------------- =

= To just run the maps with the planes nothing needs to be added. =

= =

= To use the Spawn Rifles the Mutator needs to be added to the Server Packages list =

= in the UT2004.ini =

= =

==========================================================================

F).========================================================================

= Known Bugs =

= ---------- =

= There are a couple Accessed nones with the Spawn Rifles. =

= =

= Have seen bots having a problem with squads but not often and its intermittent other =

= than that the bots do very well flying the planes. =

= =

= =

=========================================================================

G).======================================================================

= Credits =

= ------- =

= Special Thanks to FragEd for all his help, as well as Testing and Setting up the server =

= =

= Thanks to Johannes Sievert Maker of the Siege2k3 Mod for letting me use his code for the = =

= Nuke bomb and its effects. =

= =

= Thanks to DocEDo of the RoAR team for allowing me to use their edo_chute Mod in Airpower. =

= =

= Thanks to XEvilWyvernX for his imput and ideas. =

= =

= =

= and Thanks to Epic for creating a great enviroment to let your creations come to life. =

= =

= =

===========================================================================





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