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Auto Flag Score Mutator V1.0 Download

Thumbnails:

Description:

------------------------------------------------------------------------------
Auto Flag Score Mutator V1.0 by Ash
------------------------------------------------------------------------------
- Name:     Auto Flag Score Mutator
- Version:  1.0
- Date:     18 04 2005
- Author:   Ash (A.N.)
- Brief Description: You can score even if your flag is taken, for CTF and VCTF.

- Included Files:  
AutoFlagScore_Mut_V1_0.ini   AutoFlagScore_Mut_V1_0.u
AutoFlagScore_Mut_V1_0.ucl   AutoFlagScore_Mut_V1_0.int
readme.txt (this file)


------------------------------------------------------------------------------
--- Full Description (see below for installation)

This mutator allows flag carriers to score, even if their flag isn't in their base.


It works for both CTF and VCTF gametypes.

You can choose several options:

- Custom dropped flag timeout, before it's sent home.
- Auto flag return when you score, if both flags are held.
- Kill enemy flag carrier if you score first, and death type.
- Ion cannon blast visual effect, when this happens.


- A hovering ghost miniflag will appear over your empty flag base, to show you
that you can score even if your flag isn't there.

- Some HUD messages will tell you that auto score is on, as well.


- When you have the enemy flag, touch your flag base, and  even if your flag
is taken, you will score just as if you flag was there.
You don't have to worry if the enemy has your flag, because the flag doesn't
need to be returned to score.

- If Auto Return is set (see below for configuration / ini file), then your
flag will be returned, too.

- When enemy flag carrier kill is on, if both teams have taken the other
team's flag (both flags held), who touches the flag base first will score,
while the other will be killed.


-----------------------------------------------------------------------------
--- Installation

-------------------------------------------
* Client installation (Instant Action Play)

1- Just copy all the files in the zip archive (except this readme) into your
UT2004\System folder (default C:\UT2004\System)

so you have to unzip there:
AutoFlagScore_Mut_V1_0.ini   AutoFlagScore_Mut_V1_0.u
AutoFlagScore_Mut_V1_0.ucl   AutoFlagScore_Mut_V1_0.int

-------------------------------------------
* Server installation (for Online\Lan Play)

1- Copy the files, (see Client installation) in UT2004\System.

2- Open you server ini (ut2004.ini by default) and find the section
[Engine.GameEngine]
3- Add this line inside the section (you can add it anywhere - I usually
add new ones at the end of the section)

copy the line exactly as it's written here:

ServerPackages=AutoFlagScore_Mut_V1_0

4- If you want to change the .ini file (AutoFlagScore_Mut_V1_0.ini) see
below for explanations.
(Only dedicated servers may need this. Also, if you run your server using
the option -Host Game- from UT2004 main menu, you don't need to change
the ini file manually).


-----------------------------------------------------------------------------
--- UNInstallation

----------
* client

Delete the files you added during installation in UT2004\System

----------
* server

Same as above, but you have to remove the line you added during
installation, that is

ServerPackages=AutoFlagScore_Mut_V1_0

(in the section [Engine.GameEngine] of your server ini, default ut2004.ini)


-----------------------------------------------------------------------------
--- Configuration (using the game interface)

After you add the mutator (Auto Flag Score Mutator V1.0) to the active mutators
list, you can configure it by clicking on the button -Configure Mutators-

Here is an explanation of the options you'll find:

- Auto Flag Return After Score
When enabled, your flag will be automatically returned when you score.

-Bot AI Fix
Keep this always enabled to fix some bot AI, unless you have problems with
other mutators.

-Dropped Flag Timeout (default 25)
Set the timeout, in seconds, before a dropped flag is sent back home.

-Kill Enemy Flag Carrier After Score
Enabling this will cause enemy flag carrier to be killed when you score.

If this options is enabled, you can choose also a death type for enemy flag
carrier, and you can turn the ion cannon effect on or off.


-----------------------------------------------------------------------------
--- .ini file / dedicated server configuration

- Instant Action players don't need to read this section.

- If you run your server using the option -Host Game- from UT2004 main menu,
you don't need this section, as well.

- To use the mutator with a dedicated server, add
?Mutator=AutoFlagScore_Mut_V1_0.Autoscore_Mutator
to your server command line.


Here is the meaning of every value in AutoFlagScore_Mut_V1_0.ini

bReturnFlag

bReturnFlag=True    Your flag is returned automatically after you score, if
is not already in your base.
bReturnFlag=False   Flag not returned automatically.

bKillFC
if you set this to true, when both flags are held the flag carrier who scores
first survives, and the other is killed.

FC_DeathType
this is the death type (useful only if bKillFC is True)
0  Skeletized
1  Gibbed
2  Crushed
3  Depressurized

bIonCannon
if you set this to True, then a Ion Cannon will blast enemy flag carrier when
you score (useful only if bKillFC is True). You can still choose the death
type.

Flag_DropTime
is the number of seconds a flag should stay in 'dropped' state, before being
returned (default 25).

bAI_Fix
should be always set to True, to change some bot AI, unless you should
experience problems with other mutators. If you put it to false, bot AI won't
be modified.

So, let's say you want to enable auto flag return, kill enemy flag carrier
with deathtype=gibbed and ion cannon blast, and you want a dropped flag
to stay there for 2 minutes, your .ini file will be something like this:

[AutoFlagScore_Mut_V1_0.Autoscore_Mutator]
bReturnFlag=True
bKillFC=True
FC_DeathType=1
bIonCannon=True
Flag_DropTime=120.000000
bAI_Fix=True


------------------------------------------------------------------------------
--- Credits

I'd like to thank Circus BT, for giving me the idea for this mutator, and for
testing / advice.


------------------------------------------------------------------------------
--- Copyright / Permissions

Unreal (r) Tournament 2004 Copyright (c) Epic Games, Inc.
Existing code for Unreal (r) Tournament 2004 Copyright (c) Epic Games, Inc.

Authors MAY use this mod as a base to build additional mods.

You MAY distribute this mod through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the
archive intact.

This mod must be distributed exclusively FOR FREE. You may exchange it at no
charge among other users and distribute it to others over the Internet, on
magazine cover disks, or otherwise for free.

User mods are NOT supported by Atari, Epic or any of such parties' affiliates
and subsidiaries.

Submitted By:
LOCO (admin)
Submitted On:
24 Feb 2010
File Size:
14.95 Kb
Downloads:
10
File Version:
1.0
File Author:
Ash (A.N.)
File Date:
24 Feb 2010
Rating:
Total Votes:0
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