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UT3_Sayajin_Mod_BetaV1.00 w/SRC Download

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UPDATE

Finaly i fixed the main problem of projectile so it's playable and time to release.
Link:UT3_Sayajin_Mod_BetaV1.00

Hi,

After my first model, i try to create a mutator based on titan code.
But i'm not a coder...

In my initial work i put dbz musics but unfortunately i will remove it.
But you can see what it was in one of my first tries there (But since i change settings and shockrifleBall is smaller now) :

Sorry for the bad Visibility :




About the mutator himself :

you can transform in Sayajin (like a titan but you keep the 1st view and your original size, Dodges are allowed and seeking rockets is off) :
Health = 200
ShieldBeltArmor = 200
Mooving faster
5 jumpcharges
berserk

You have 45 seconds for becoming superSayajin (like Behemot) because i see too often in titan mod players staying in quiet place long time waiting for becoming behemot.
so now they will have only time for attacking not waiting ! Also in the titan mod i see a lot of players abusing of titan melee attack using it like fanatics specially for spawnkilling ... Thats why now you can not used this attack every 2 seconds but every 10 seconds. The meleeAttack radius is set a little less in Sayajin and a lot less in SuperSayajin. Also i put off deemer explosion when die.

After you can transform in SuperSayajin "like a behemot" by keeping Sayajin properties with these settings :
Health = 300
ShieldBeltArmor = 300
Udamage

ABOUT BUGS KNOW :

So it's work in progress, there are still 3 bugs that i m not able to solve.

I)Desription of the 2 major bugs :
1)Main rocketprojectile fire appears far from the character in "titan" and in "behemot" the shot is till farest, thats why shots are able to pass walls if you are near.
And ShockRifle Balls appear far as well but never pass walls.
2)In behindview 1 the model is invisible (i removed probably too much things in code)

II)The minor bugg when u dodge during a meele attack, u have a crazy animation.

You can see the bugs there :

BUGS

I give also Code source for now :
mirror to SRC
Sayajin_Mod_CodeSource


Every advices for changes settings are welcome.
The main thing i want to take care for abuses like spawnkillers because most of servers allow it... Because admins have fed up to do police and to kick them.
But thats also really bad because there are some lamers spending their entire games to do that and... some players not more smart want to take revenge by using the same way ...
Specially in maps like ColdHarbor or TankCrossing in base... I think REALLY an Anti-camper mutator ll be welcome for this kind of lamers because in titan Mod there is a great advantage to create an anti camper mutator.
THey re slow ! So they can be easily detect. And a such mutator will stop spawnkillers (and also some lamers simulating death on birth tank place in TankCrossing).
For my mutator Anti-camper will be useless because the player moove fast thats why i choose to put less points of shield and Lifes but advice me.

PS: If a coder pass here and he is interest i m not able to do that but i d like if the player is not killed after 45 seconds, he will come back a normal player with 100 hp + Rocket launcher and Shock Rifle full of ammo. I think it will be better than to be obliged to die suddenly at the end of timer.

Submitted By:
LOCO (admin)
Submitted On:
24 Feb 2010
File Size:
3,144.00 Kb
Downloads:
2
File Version:
BetaV1.00
File Author:
Zephyr
File HomePage:
Click to visit site
File Date:
24 Feb 2010
Rating:
Total Votes:0
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