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Respawner Mutators [Capture the FLaG]Beta 1.0
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- Description:
-
This mutator enables respawners in (currently) Capture the Flag gametypes, that is, after you score (and would normally win), you need to kill your opposition (as they have no respawners left, they can't respawn).
This is my first mutator in UT3 (and the first with my own coded GameRules), but it works well. I haven't thoroughly tested it yet, so if there are any bugs, let me know. Here's the official form:
Name: Respawner Mutators
Version: Beta 1.0
Compatibility: UT3, probably any patch
Description: Respawner Mutators are a set of mutators (currently ony 1) that make gametypes closer to the story of the UT3 campaign. In UT3 single player it was explained that flags are actually Field Lattice Generators that power enemy respawners. When you capture all FLaGs, respawners should shut down and you should be able to finish off the opposition. But the game by default ends when all flags are captured.
This mutator makes the game last longer than it normally takes to win. After you score enough to win normally, enemy respawners turn off (shown by an announcement) and all enemies can no longer respawn. Win the game by killing them all.
While in the "elimination round", the team with no respawners still have a chance of winning by continuing to capture enemy flags and turning the enemy respawners off as well.
Comments: Not tested online, but might work. It could also work for gametypes other than (V)CTF, but scores are off. I'm planning to create a big mutator that adds respawners to games like Greed, Team Deathmatch etc., so stay tuned.
Credits: Thanks to Xyx, Angel_Mapper and CaptainSnarf for scripting tips; RoninMastaFX for the readme. - Submitted By:
- LOCO (admin)
- Submitted On:
- 15 Mar 2010
- File Size:
- 7.26 Kb
- Downloads:
- 4
- File Version:
- Beta 1.0
- File Author:
- LOCO
- File HomePage:
- Click to visit site
- File Date:
- 15 Mar 2010
- Rating:
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